You can change the hotkeys and action sounds by editing the mod's config.json file, created in the mod's folder after running the game with this mod installed. You can reload map edits from the data files by activating the mod using the hotkey (default F10) and pressing the refresh key (default F5). If both are on, edits go to the per-save file, but edits in the main global file are loaded as well. You can send someone your per-save file this way, for example.Įdits are stored to the main global file if UseSaveSpecificEdits is off and IncludeGlobalEdits is on. If you want to use custom global files, you must create the custom folder yourself (Mods\MapEdit\custom\).Ĭustom global files can be named whatever you want - if you are given data files from others, this is where they should go. Per-save files are created when you first make an edit and all edits are saved to a corresponding save file, unless you turn off UseSaveSpecificEdits in the config. The per-save file overrides both other types of file, and files in the custom folder override the main global file. Per-save files in a subfolder called data in the mod's folder - edits in this file will only affect the corresponding save.Ĭustom global files in a subfolder called custom in the mod's folder - edits in these files will affect all saves.Ī single global file in the mod's folder called map_data.json - edits in this file will affect all saves. There are three types of JSON file the mod will pull edits from: To change which layer you are affecting with the scroll wheel, hold down the layer mod key (default Left Shift) while using the scroll wheel.įor maps with multiple tile sheets, you can change the selected tile's tile sheet (for the current selected layer) by holding down the sheet mod key (default Left Alt) while scrolling.Ĭhanging tile index and tile sheet will not work for animated tiles. The copied tile actually can contain tiles for multiple layers, so scrolling will only change the tile index for a single layer at a time. Once you have selected a tile to copy, you can use the scroll wheel or customizable scroll buttons (default Up and Down arrow keys) to pick a tile index from the tile's tile sheet. Should work with all farm types and custom maps. Please email me if you find any issues.To stop editing, press the activation hotkey again or Esc.
#Stardew valley save editor android mac
Enhance your Stardew Valley experience with my Stardew Save Editor.Now supporting Stardew Valley v1.5 and saves from PC, Mac and Nintendo Switch!Features:- Add money- Manage inventory and chest items- Instantly receive missing Community Center items- Send yourself a random daily gift (after Community Center is complete)- Instantly finish all crops, construction, incubators and craftable items- Purchase artifacts, decorations, fish, food, hats, minerals, weapons and out of season seeds- Automatically remove weeds and other debris- Switch between farm types, cave types and professions- Adjust friendship, tool, luck, combat and skill levels- Add or remove pets (have both cats and dogs, or neither!)- Add custom quests and NPC responses- Change your player or farm name- Choose your own weather- Time travel between days, seasons & moreFrom v1.0.5 onwards you can edit your farm in middle of the day!Press "Save Backup" in Stardew Valley to edit the game in progress.This will allow you change time and "Teleport" to anywhere in game:- Visit villager houses and stores, even when they're closed- Access areas like the Greenhouse and Sewer before you unlock them- Shop at JojaMart after they leave town (if you must)- Gain access to 3 more wine cellars- Visit the unfinished Summit (you will need to teleport back)- Jump to any level of the Skull Cavern(copy non-Android save games to /Internal Storage/StardewValley for editing)I originally built this as a tool for myself after having to restart the game, but figured others might enjoy it too.